<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unreal Engine on V's personal site</title><link>https://rezonated.github.io/tags/unreal-engine/</link><description>Recent content in Unreal Engine on V's personal site</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 13 Jun 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://rezonated.github.io/tags/unreal-engine/index.xml" rel="self" type="application/rss+xml"/><item><title>Networked Deterministic Array Shuffle in Unreal Engine</title><link>https://rezonated.github.io/posts/deterministic_shuffle/</link><pubDate>Fri, 13 Jun 2025 00:00:00 +0000</pubDate><guid>https://rezonated.github.io/posts/deterministic_shuffle/</guid><description>&lt;h1 class="heading" id="introduction">
 Introduction
 &lt;a class="anchor" href="#introduction">#&lt;/a>
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&lt;p>Sometimes, you want to do a deterministic shuffle of an array for purposes like gacha mechanics, or in my case, replicating the Spin the Wheel minigame in Coral Island!&lt;/p>
&lt;p>



&lt;p>
 &lt;img src="https://rezonated.github.io/posts/deterministic_shuffle/spin_the_wheel.png" 
 alt="Spin the Wheel - Coral Island" 
 
 title="One of festival minigames that players can play in Coral Island" />
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&lt;p>At the time this feature was developed, it hadn&amp;rsquo;t yet been made to work with multiplayer. Even though Coral Island is a co-op game, not a competitive one, Unreal Engine still adopts a server-authoritative multiplayer model.&lt;/p></description></item></channel></rss>